![]() It is possible for multiple raids to happen at the same time, even of opposing factions. Each faction has defined raid compositions like the "all sniper" or "all melee attack".Ĭommonly known as a raid, this event comes in several types. Once Rimworld has determined the faction, attack type and arrival type, a Raid Composition is selected. Some attack types only arrive via certain methods. Some arrival methods are not possible with some factions. Some weights change based on raid points. After the attack type is chosen, arrival method is chosen. Some factions do not have all possible attack types. The weight of human factions can become 0 at extreme temperatures.Īfter the faction is chosen, the attack type is chosen. Mechanoids weight is 0 until 300 raid points. As Raid Points go up the weight of the Mechanoid Faction Increases. The mechanoid faction's weight changes with raid Points. Each faction is given a weight and all hostile factions are considered separately. Infestations and Mechanoid Droner, Defoliator and Clusters all required at least 400 Raid Points.Īfter the storyteller has chosen to fire a major threat, and chosen to fire a raid, first the Faction of the Raid is chosen. Some major threats are gated behind Raid Point amounts. For example, Infestations and Mass Animal Insanity each require specific conditions that may not be met. Some major threats may not be possible at a specific time and would have a weight of 0. Each type of major threat has a specific weight. Special fired major threats are limited to Wastepack Infestations that can spawn when a wastepack deterioates (Biotech DLC).įor Storyteller fired major threats, first the storyteller determines which type of major threat is to be sent. Quest major threats must be explicitly accepted by the player. Randy's "schedule" is a random firing mechanic. Storyteller major threats are fired according to the Storyteller's schedule. Major threats can be fired via 3 different methods: storyteller, quest, and special fired. Randy Random simply treats a major threat as an event that's less likely to happen. Their size depends on the raid points mechanic generally increasing in strength with wealth, colonist count, and difficulty.Ĭassandra Classic and Phoebe Chillax both treat major threats separately from other events they cycle between "OnDays" and "OffDays", where a certain amount of major events will occur during each OnDay cycle. They mostly consist of direct attacks to your colony. Major threats can appear from Base Builder difficulty onwards. 4.4.2 About: Getting advanced components.
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